PRIMER 22.1
Technical Topics to Do with Graphics

Technical Topics to do with Graphics

This section attempts to explain some of the technical aspects of using software and graphics on networked computers. It covers both Unix and Windows operating systems, and explains how the Oasys suite utilises these.

If all you want to know is how to set up the DISPLAY environment variable click here .
If you want to troubleshoot X11 graphics problems click here

Otherwise read on...

Window Managers
What is a window manager?
What are the main differences between X11 and "Windows" window managers?
What inter-operability is there between X11 and Microsoft Windows?
What window managers will the Oasys LS-DYNA Environment run under?
Graphics
A brief description of how modern graphics hardware works.
The graphics card
Bit-planes
Hidden-surface removal
Shading and Lighting
Double-buffering
Texture Mapping
Overlay Planes
Graphics over a network
The network link
2D X11 graphics
3D OpenGL graphics
Special aspects of networked graphics
More about graphics hardware
What are the "client" and the "server"?
What are X11 "visuals"?
What visuals does Oasys LS-DYNA Environment use?
How does OpenGL work with X11?
What are OpenGL "objects"?
The "X Virtual Frame Buffer" (Xvfb) server
Controlling Graphics in Oasys LS-DYNA Environment
Opening an X11 connection to a display
The syntax of the DISPLAY variable
The simple case: displaying on this machine <= Probably all you need to know
Directing networked graphics with the DISPLAY variable
Setting DISPLAY on Unix and Linux systems
Setting DISPLAY on Windows systems
Troubleshooting X11 graphics
The Oasys LS-DYNA Environment "Menu Interface" Configuring Menu Interface environment variables.
Setting the correct physical resolution for your display.