PRIMER 22.1

REFLECT: Reflect about an Axis

REFLECT: Reflect about an Axis

Reflections take place about one of the global X, Y or Z axes, about a plane at a specified distance down that axis.

To use it:

  • Select the objects to reflect.
  • Pick an axis: X Y or Z
  • Define a distance, or use PICK to use a nodal coordinate to define the reflection plane distance.
  • Use APPLY to make the reflection happen.

As before the image is drawn showing the new configuration, and you can accept, reject or repeat the transformation.

Notes on REFLECT:

  • At present reflection may only take place about global axes.
  • IMPORTANT : A reflection is NOT the same as a rotation by 180 degrees!

Reflection not only moves coordinates, but also reverses the topology ordering of elements with 3 or more nodes so as to preserve their local axis systems (and +ve volume in the case of 3D elements). Whereas rotation by 180 degrees just moves the coordinates. So although the results may look similar they can have different properties.

  • NEGATIVE SCALE : PRIMER treats negative scale (SCX * SCY * SCZ < 0) as reflection i.e. the topology of elements is reversed . This change was necessitated by the fact that *INCLUDE_TRANSFORM can only encode a reflection as a -ve scale and Ansys LS-DYNA does reverse the topology in this case (otherwise it would not work with 3d elements).