PRIMER 22.1
Mesh Morphing
Mesh Morphing
, under Mesh Tools, allows you to deform the shape of a mesh contained within a morph box. Morph boxes are a PRIMER only entity, made from morph points (also a PRIMER only entity - see Appendix R for the format of these keywords), which only affect nodes selected at the time of box creation. Nodal coordinates are recalculated based on their relative positions within a morph box, hence moving a/multiple morph points will alter the nodal coordinates.
The Morph panel is made up of four tabs: , , , and .