PRIMER 22.1
Lighting
Lighting
The light source position in PRIMER is fixed at approximately the viewer's right shoulder. Only the attributes shown here can be changed. | ![]() |
| Brightness |
There is a light source located approximately at the observer's
right shoulder (this cannot be altered). This field controls how bright
this source is. Facets normal to the observer reflect the maximum amount
of light from this.
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| Ambient |
This control the level of "black-body radiation" which illuminates
all facets equally regardless of orientation.
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| Shininess |
Low values will give a matt (dull) appearance, high values a shiny one.
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| Saturation | This controls the 'depth' of colour in the range pure colour to grey. |
