PRIMER 22.1

Lighting

Lighting

The light source position in PRIMER is fixed at approximately the viewer's right shoulder.

Only the attributes shown here can be changed.


Brightness There is a light source located approximately at the observer's right shoulder (this cannot be altered). This field controls how bright this source is. Facets normal to the observer reflect the maximum amount of light from this.
Ambient This control the level of "black-body radiation" which illuminates all facets equally regardless of orientation.
Shininess Low values will give a matt (dull) appearance, high values a shiny one.
Saturation This controls the 'depth' of colour in the range pure colour to grey.