PRIMER 22.1

Creating and Editing Dummies

Creating and Editing Dummies

Dummy definitions contain Assemblies and Points.

Assemblies are collections of one or more parts, which may be any permutation of rigid or deformable, that make up body components (torso, head, limbs, etc.).

Points are optional, and any number may be defined. They are coordinates in space, "tied to" and a property of their parent assembly, that may have restraints in any combination degrees of freedom. If a local coordinate system is defined for a point then any restraints act in that system.

Points may also be used for positioning: if a new coordinate if specified for a point then the "free drag" positioning algorithm will move the dummy accordingly.

Stretch definitions allows parts of the structure are not part of the dummy to be reshaped ("stretched") by interpolating from the motion of the dummy's assemblies.

In addition from V12 onwards PRIMER will automatically determine *DATABASE_CROSS_SECTION definitions that "belong to" assemblies and update their motion with those assemblies, see Applying motion to Database Cross Sections below for more details.

Use Create..., Copy..., Edit..., etc. to select and operate on the relevant items.

When the definition is correct use UPDATE_DUMM to save it.