The LoadBeam class gives you access to define load beam cards in PRIMER. More...
The PRIMER JavaScript API provides many class constants, properties and methods. For Arup to
be able to extend and enhance the API in the future any constant, property or method names beginning with a lowercase
or uppercase letter are reserved.
If you need to add your own properties or methods to one of the existing classes then to avoid any potential future conflict you
should ensure that the name begins with either an underscore (_) or a dollar sign ($) or the name is prefixed with your
own unique identifier.
For example if company 'ABC' need to add a property called 'example' then to avoid any potential future conflict use one of:
| Name | Description |
| LoadBeam.ELEMENT | Load is *LOAD_BEAM_ELEMENT. |
| LoadBeam.SET | LOAD is *LOAD_BEAM_SET. |
| Name | Type | Description |
| dal | integer | Direction of applied load. 1 for r-axis, 2 for s-axis or 3 for t-axis of beam. |
| eid | integer | NodeBeam ID or beam set ID. The esid property is an alternative name for this. |
| esid | integer | NodeBeam ID or beam set ID. The eid property is an alternative name for this. |
| exists (read only) | logical | true if load beam exists, false if referred to but not defined. |
| include | integer | The Include file number that the load beam is in. |
| lcid | integer | Curve ID or function ID |
| model (read only) | integer | The Model number that the load beam is in. |
| sf | real | Load curve scale factor |
| type | constant | The Load Beam type. Can be LoadBeam.ELEMENT or LoadBeam.SET. |
Detailed DescriptionThe LoadBeam class allows you to create, modify, edit and manipulate load beam cards. See the documentation below for more details. |
Constructornew LoadBeam(Model[Model], type[constant], eid/esid[integer], dal[integer], lcid[integer], sf (optional)[real])DescriptionCreate a new LoadBeam object. |
Model that load beam will be created in
Specify the type of load beam (Can be LoadBeam.ELEMENT or LoadBeam.SET)
Beam ID or beam set ID
Direction of applied load. 1 for r-axis, 2 for s-axis or 3 for t-axis of beam.
Curve ID
Load curve scale factor
ReturnsLoadBeam object Return typeLoadBeam |
ExampleTo create a new load beam in model m, of type SET, with beam set 100, load parallel to s-axis, loadcurve 9 and a scale factor of 0.5: var lb = new LoadBeam(m, LoadBeam.SET, 100, 2, 9, 0.5);
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Details of functionsAssociateComment(Comment[Comment])DescriptionAssociates a comment with a load beam. |
Comment that will be attached to the load beam
ReturnsNo return value |
ExampleTo associate comment c to the load beam lb: lb.AssociateComment(c);
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Blank()DescriptionBlanks the load beam |
No arguments
ReturnsNo return value |
ExampleTo blank load beam lb: lb.Blank();
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BlankAll(Model[Model], redraw (optional)[boolean]) [static]DescriptionBlanks all of the load beams in the model. |
Model that all load beams will be blanked in
If model should be redrawn or not. If omitted redraw is false. If you want to do several (un)blanks and only redraw after the last one then use false for all redraws apart from the last one. Alternatively you can redraw using View.Redraw().
ReturnsNo return value |
ExampleTo blank all of the load beams in model m: LoadBeam.BlankAll(m);
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BlankFlagged(Model[Model], flag[Flag], redraw (optional)[boolean]) [static]DescriptionBlanks all of the flagged load beams in the model. |
Model that all the flagged load beams will be blanked in
Flag set on the load beams that you want to blank
If model should be redrawn or not. If omitted redraw is false. If you want to do several (un)blanks and only redraw after the last one then use false for all redraws apart from the last one. Alternatively you can redraw using View.Redraw().
ReturnsNo return value |
ExampleTo blank all of the load beams in model m flagged with f: LoadBeam.BlankFlagged(m, f);
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Blanked()DescriptionChecks if the load beam is blanked or not. |
No arguments
Returnstrue if blanked, false if not. Return typeBoolean |
ExampleTo check if load beam lb is blanked: if (lb.Blanked() ) do_something...
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Browse(modal (optional)[boolean])DescriptionStarts an edit panel in Browse mode. |
If this window is modal (blocks the user from doing anything else in PRIMER until this window is dismissed). If omitted the window will be modal.
Returnsno return value |
ExampleTo Browse load beam lb: lb.Browse();
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ClearFlag(flag[Flag])DescriptionClears a flag on the load beam. |
Flag to clear on the load beam
ReturnsNo return value |
ExampleTo clear flag f for load beam lb: lb.ClearFlag(f);
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Copy(range (optional)[boolean])DescriptionCopies the load beam. The target include of the copied load beam can be set using Options.copy_target_include. |
If you want to keep the copied item in the range specified for the current include. Default value is false. To set current include, use Include.MakeCurrentLayer().
ReturnsLoadBeam object Return typeLoadBeam |
ExampleTo copy load beam lb into load beam z: var z = lb.Copy();
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Create(Model[Model], modal (optional)[boolean]) [static]DescriptionStarts an interactive editing panel to create a load beam |
Model that the load beam will be created in.
If this window is modal (blocks the user from doing anything else in PRIMER until this window is dismissed). If omitted the window will be modal.
ReturnsLoadBeam object (or null if not made). Return typeLoadBeam |
ExampleTo start creating a load beam in model m: var lb = LoadBeam.Create(m);
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DetachComment(Comment[Comment])DescriptionDetaches a comment from a load beam. |
Comment that will be detached from the load beam
ReturnsNo return value |
ExampleTo detach comment c from the load beam lb: lb.DetachComment(c);
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Edit(modal (optional)[boolean])DescriptionStarts an interactive editing panel. |
If this window is modal (blocks the user from doing anything else in PRIMER until this window is dismissed). If omitted the window will be modal.
Returnsno return value |
ExampleTo Edit load beam lb: lb.Edit();
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Error(message[string], details (optional)[string])DescriptionAdds an error for load beam. For more details on checking see the Check class. |
The error message to give
An optional detailed error message
ReturnsNo return value |
ExampleTo add an error message "My custom error" for load beam lb: lb.Error("My custom error");
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First(Model[Model]) [static]DescriptionReturns the first load beam in the model. |
Model to get first load beam in
ReturnsLoadBeam object (or null if there are no load beams in the model). Return typeLoadBeam |
ExampleTo get the first load beam in model m: var lb = LoadBeam.First(m);
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FlagAll(Model[Model], flag[Flag]) [static]DescriptionFlags all of the load beams in the model with a defined flag. |
Model that all load beams will be flagged in
Flag to set on the load beams
ReturnsNo return value |
ExampleTo flag all of the load beams with flag f in model m: LoadBeam.FlagAll(m, f);
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Flagged(flag[Flag])DescriptionChecks if the load beam is flagged or not. |
Flag to test on the load beam
Returnstrue if flagged, false if not. Return typeBoolean |
ExampleTo check if load beam lb has flag f set on it: if (lb.Flagged(f) ) do_something...
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ForEach(Model[Model], func[function], extra (optional)[any]) [static]DescriptionCalls a function for each load beam in the model. |
Model that all load beams are in
Function to call for each load beam
An optional extra object/array/string etc that will appended to arguments when calling the function
ReturnsNo return value |
GetAll(Model[Model], property (optional)[string]) [static]DescriptionReturns an array of LoadBeam objects or properties for all of the load beams in a model in PRIMER. If the optional property argument is not given then an array of LoadBeam objects is returned. If the property argument is given, that property value for each load beam is returned in the array instead of a LoadBeam object |
Model to get load beams from
Name for property to get for all load beams in the model
ReturnsArray of LoadBeam objects or properties Return typeArray |
GetComments()DescriptionExtracts the comments associated to a load beam. |
No arguments
ReturnsArray of Comment objects (or null if there are no comments associated to the node). Return typeArray |
ExampleTo get the array of comments associated to the load beam lb: var comm_array = lb.GetComments();
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GetFlagged(Model[Model], flag[Flag], property (optional)[string]) [static]DescriptionReturns an array of LoadBeam objects for all of the flagged load beams in a model in PRIMER If the optional property argument is not given then an array of LoadBeam objects is returned. If the property argument is given, then that property value for each load beam is returned in the array instead of a LoadBeam object |
Model to get load beams from
Flag set on the load beams that you want to retrieve
Name for property to get for all flagged load beams in the model
ReturnsArray of LoadBeam objects or properties Return typeArray |
GetFromID(Model[Model], number[integer]) [static]DescriptionReturns the LoadBeam object for a load beam ID. |
Model to find the load beam in
number of the load beam you want the LoadBeam object for
ReturnsLoadBeam object (or null if load beam does not exist). Return typeLoadBeam |
ExampleTo get the LoadBeam object for load beam 100 in model m var lb = LoadBeam.GetFromID(m, 100);
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GetParameter(prop[string])DescriptionChecks if a LoadBeam property is a parameter or not. Note that object properties that are parameters are normally returned as the integer or float parameter values as that is virtually always what the user would want. For this function to work the JavaScript interpreter must use the parameter name instead of the value. This can be done by setting the Options.property_parameter_names option to true before calling the function and then resetting it to false afterwards.. This behaviour can also temporarily be switched by using the LoadBeam.ViewParameters() method and 'method chaining' (see the examples below). |
load beam property to get parameter for
ReturnsParameter object if property is a parameter, null if not. Return typeParameter |
Keyword()DescriptionReturns the keyword for this load beam (*LOAD_BEAM_xxxx). Note that a carriage return is not added. See also LoadBeam.KeywordCards() |
No arguments
Returnsstring containing the keyword. Return typeString |
ExampleTo get the keyword for load beam lb: var key = lb.Keyword();
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KeywordCards()DescriptionReturns the keyword cards for the load beam. Note that a carriage return is not added. See also LoadBeam.Keyword() |
No arguments
Returnsstring containing the cards. Return typeString |
ExampleTo get the cards for load beam lb: var cards = lb.KeywordCards();
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Last(Model[Model]) [static]DescriptionReturns the last load beam in the model. |
Model to get last load beam in
ReturnsLoadBeam object (or null if there are no load beams in the model). Return typeLoadBeam |
ExampleTo get the last load beam in model m: var lb = LoadBeam.Last(m);
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Next()DescriptionReturns the next load beam in the model. |
No arguments
ReturnsLoadBeam object (or null if there are no more load beams in the model). Return typeLoadBeam |
ExampleTo get the load beam in model m after load beam lb: var lb = lb.Next();
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Pick(prompt[string], limit (optional)[Model or Flag], modal (optional)[boolean], button text (optional)[string]) [static]DescriptionAllows the user to pick a load beam. |
Text to display as a prompt to the user
If the argument is a Model then only load beams from that model can be picked. If the argument is a Flag then only load beams that are flagged with limit can be selected. If omitted, or null, any load beams from any model can be selected. from any model.
If picking is modal (blocks the user from doing anything else in PRIMER until this window is dismissed). If omitted the pick will be modal.
By default the window with the prompt will have a button labelled 'Cancel' which if pressed will cancel the pick and return null. If you want to change the text on the button use this argument. If omitted 'Cancel' will be used.
ReturnsLoadBeam object (or null if not picked) Return typeLoadBeam |
ExampleTo pick a load beam from model m giving the prompt 'Pick load beam from screen': var lb = LoadBeam.Pick('Pick load beam from screen', m);
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Previous()DescriptionReturns the previous load beam in the model. |
No arguments
ReturnsLoadBeam object (or null if there are no more load beams in the model). Return typeLoadBeam |
ExampleTo get the load beam in model m before load beam lb: var lb = lb.Previous();
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Select(flag[Flag], prompt[string], limit (optional)[Model or Flag], modal (optional)[boolean]) [static]DescriptionAllows the user to select load beams using standard PRIMER object menus. |
Flag to use when selecting load beams
Text to display as a prompt to the user
If the argument is a Model then only load beams from that model can be selected. If the argument is a Flag then only load beams that are flagged with limit can be selected (limit should be different to flag). If omitted, or null, any load beams can be selected. from any model.
If selection is modal (blocks the user from doing anything else in PRIMER until this window is dismissed). If omitted the selection will be modal.
ReturnsNumber of load beams selected or null if menu cancelled Return typeNumber |
SetFlag(flag[Flag])DescriptionSets a flag on the load beam. |
Flag to set on the load beam
ReturnsNo return value |
ExampleTo set flag f for load beam lb: lb.SetFlag(f);
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Sketch(redraw (optional)[boolean])DescriptionSketches the load beam. The load beam will be sketched until you either call LoadBeam.Unsketch(), LoadBeam.UnsketchAll(), Model.UnsketchAll(), or delete the model |
If model should be redrawn or not after the load beam is sketched. If omitted redraw is true. If you want to sketch several load beams and only redraw after the last one then use false for redraw and call View.Redraw().
ReturnsNo return value |
ExampleTo sketch load beam lb: lb.Sketch();
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SketchFlagged(Model[Model], flag[Flag], redraw (optional)[boolean]) [static]DescriptionSketches all of the flagged load beams in the model. The load beams will be sketched until you either call LoadBeam.Unsketch(), LoadBeam.UnsketchFlagged(), Model.UnsketchAll(), or delete the model |
Model that all the flagged load beams will be sketched in
Flag set on the load beams that you want to sketch
If model should be redrawn or not after the load beams are sketched. If omitted redraw is true. If you want to sketch flagged load beams several times and only redraw after the last one then use false for redraw and call View.Redraw().
ReturnsNo return value |
ExampleTo sketch all load beams flagged with flag in model m: LoadBeam.SketchFlagged(m, flag);
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Total(Model[Model], exists (optional)[boolean]) [static]DescriptionReturns the total number of load beams in the model. |
Model to get total for
true if only existing load beams should be counted. If false or omitted referenced but undefined load beams will also be included in the total.
Returnsnumber of load beams Return typeNumber |
ExampleTo get the total number of load beams in model m: var total = LoadBeam.Total(m);
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Unblank()DescriptionUnblanks the load beam |
No arguments
ReturnsNo return value |
ExampleTo unblank load beam lb: lb.Unblank();
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UnblankAll(Model[Model], redraw (optional)[boolean]) [static]DescriptionUnblanks all of the load beams in the model. |
Model that all load beams will be unblanked in
If model should be redrawn or not. If omitted redraw is false. If you want to do several (un)blanks and only redraw after the last one then use false for all redraws apart from the last one. Alternatively you can redraw using View.Redraw().
ReturnsNo return value |
ExampleTo unblank all of the load beams in model m: LoadBeam.UnblankAll(m);
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UnblankFlagged(Model[Model], flag[Flag], redraw (optional)[boolean]) [static]DescriptionUnblanks all of the flagged load beams in the model. |
Model that the flagged load beams will be unblanked in
Flag set on the load beams that you want to unblank
If model should be redrawn or not. If omitted redraw is false. If you want to do several (un)blanks and only redraw after the last one then use false for all redraws apart from the last one. Alternatively you can redraw using View.Redraw().
ReturnsNo return value |
ExampleTo unblank all of the load beams in model m flagged with f: LoadBeam.UnblankFlagged(m, f);
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UnflagAll(Model[Model], flag[Flag]) [static]DescriptionUnsets a defined flag on all of the load beams in the model. |
Model that the defined flag for all load beams will be unset in
Flag to unset on the load beams
ReturnsNo return value |
ExampleTo unset the flag f on all the load beams in model m: LoadBeam.UnflagAll(m, f);
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Unsketch(redraw (optional)[boolean])DescriptionUnsketches the load beam. |
If model should be redrawn or not after the load beam is unsketched. If omitted redraw is true. If you want to unsketch several load beams and only redraw after the last one then use false for redraw and call View.Redraw().
ReturnsNo return value |
ExampleTo unsketch load beam lb: lb.Unsketch();
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UnsketchAll(Model[Model], redraw (optional)[boolean]) [static]DescriptionUnsketches all load beams. |
Model that all load beams will be unblanked in
If model should be redrawn or not after the load beams are unsketched. If omitted redraw is true. If you want to unsketch several things and only redraw after the last one then use false for redraw and call View.Redraw().
ReturnsNo return value |
ExampleTo unsketch all load beams in model m: LoadBeam.UnsketchAll(m);
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UnsketchFlagged(Model[Model], flag[Flag], redraw (optional)[boolean]) [static]DescriptionUnsketches all flagged load beams in the model. |
Model that all load beams will be unsketched in
Flag set on the load beams that you want to unsketch
If model should be redrawn or not after the load beams are unsketched. If omitted redraw is true. If you want to unsketch several things and only redraw after the last one then use false for redraw and call View.Redraw().
ReturnsNo return value |
ExampleTo unsketch all load beams flagged with flag in model m: LoadBeam.UnsketchAll(m, flag);
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No arguments
ReturnsLoadBeam object. Return typeLoadBeam |
ExampleTo check if LoadBeam property lb.example is a parameter by using the LoadBeam.GetParameter() method: if (lb.ViewParameters().GetParameter(lb.example) ) do_something...
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Warning(message[string], details (optional)[string])DescriptionAdds a warning for load beam. For more details on checking see the Check class. |
The warning message to give
An optional detailed warning message
ReturnsNo return value |
ExampleTo add a warning message "My custom warning" for load beam lb: lb.Warning("My custom warning");
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Xrefs()DescriptionReturns the cross references for this load beam. |
No arguments
ReturnsXrefs object. Return typeXrefs |
ExampleTo get the cross references for load beam lb: var xrefs = lb.Xrefs();
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toString()DescriptionCreates a string containing the load beam data in keyword format. Note that this contains the keyword header and the keyword cards. See also LoadBeam.Keyword() and LoadBeam.KeywordCards(). |
No arguments
Returnsstring Return typeString |
ExampleTo get data for load beam lb in keyword format var s = lb.toString();
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