Shell class

The Shell class gives you access to shell elements in D3PLOT. More...

The D3PLOT JavaScript API provides many class constants, properties and methods. For Arup to be able to extend and enhance the API in the future any constant, property or method names beginning with a lowercase or uppercase letter are reserved.
If you need to add your own properties or methods to one of the existing classes then to avoid any potential future conflict you should ensure that the name begins with either an underscore (_) or a dollar sign ($) or the name is prefixed with your own unique identifier.
For example if company 'ABC' need to add a property called 'example' then to avoid any potential future conflict use one of:

Class functions

Member functions

Shell properties

Name Type Description
data (read only) real|array Component data for a shell passed as an argument to GetMultipleData. Note that data will only exist for the instance of the shell passed to GetMultipleData. i.e. it is a local property stored on the specific instance. It is not stored in the D3PLOT database
include (read only) integer The include file number in the model that the shell is in
index (read only) integer The internal index for the shell in D3PLOT (starting at 0)
integrationPoints (read only) integer The number of through thickness integration points that the shell has
label (read only) integer The Ansys LS-DYNA label for the shell
material (read only) Material The Material the shell has. This is only available if there is a ztf file for the model. If not null will be returned. If this is a PART_COMPOSITE then null will be returned. Part.GetCompositeData should be used to get material data in this case
model (read only) Model The Model that the shell is in
onPlanIntegrationPoints (read only) integer The number of on plan integration points that the shell has
part (read only) Part The Part the shell is in
type (read only) constant The type for the shell (will be Type.SHELL)

Detailed Description

The Shell class allows you to inspect shell elements in a model. See the documentation below for more details.

Details of functions

Blank(window[GraphicsWindow])

Description

Blanks the shell in a graphics window

Arguments

  • window (GraphicsWindow)

    GraphicsWindow) to blank the shell in

    Returns

    No return value

    Example

    To blank shell s in graphics window g:

    s.Blank(g);


    BlankAll(window[GraphicsWindow], model[Model]) [static]

    Description

    Blanks all of the shells in the model

    Arguments

  • window (GraphicsWindow)

    GraphicsWindow) to blank the shells in

  • model (Model)

    Model that all the shells will be blanked in

    Returns

    No return value

    Example

    To blank all of the shells in model m, in graphics window gw:

    Shell.BlankAll(gw, m);


    BlankFlagged(window[GraphicsWindow], model[Model], flag[Flag]) [static]

    Description

    Blanks all of the shells in the model flagged with a defined flag

    Arguments

  • window (GraphicsWindow)

    GraphicsWindow) to blank the shells in

  • model (Model)

    Model that the flagged shells will be blanked in

  • flag (Flag)

    Flag (see AllocateFlag) set on the shells to blank

    Returns

    No return value

    Example

    To blank all of the shells flagged with flag f in model m, in graphics window gw:

    Shell.BlankFlagged(gw, m, f);


    Blanked(window[GraphicsWindow])

    Description

    Checks if the shell is blanked in a graphics window or not

    Arguments

  • window (GraphicsWindow)

    GraphicsWindow) in which to check if the shell is blanked

    Returns

    true if blanked, false if not

    Return type

    boolean

    Example

    To check if shell s is blanked in graphics window g:

    if (s.Blanked(g) ) do_something...


    ClearFlag(flag[Flag])

    Description

    Clears a flag on a shell

    Arguments

  • flag (Flag)

    Flag (see AllocateFlag) to clear on the shell

    Returns

    No return value

    Example

    To clear flag f on shell s:

    s.ClearFlag();


    Deleted()

    Description

    Checks if the shell has been deleted or not

    Arguments

    No arguments

    Returns

    true if deleted, false if not

    Return type

    boolean

    Example

    To check if shell s has been deleted:

    if (s.Deleted() ) do_something...


    First(model[Model]) [static]

    Description

    Returns the first shell in the model (or null if there are no shells in the model)

    Arguments

  • model (Model)

    Model to get first shell in

    Returns

    Shell object

    Return type

    Shell

    Example

    To get the first shell in model m:

    var s = Shell.First(m);


    FlagAll(model[Model], flag[Flag]) [static]

    Description

    Flags all of the shells in the model with a defined flag

    Arguments

  • model (Model)

    Model that all the shells will be flagged in

  • flag (Flag)

    Flag (see AllocateFlag) to set on the shells

    Returns

    No return value

    Example

    To flag all of the shells with flag f in model m:

    Shell.FlagAll(m, f);


    Flagged(flag[Flag])

    Description

    Checks if the shell is flagged or not

    Arguments

  • flag (Flag)

    Flag (see AllocateFlag) to test on the shell

    Returns

    true if flagged, false if not

    Return type

    boolean

    Example

    To check if shell s has flag f set on it:

    if (s.Flagged(f) ) do_something...


    GetAll(model[Model], property (optional)[string]) [static]

    Description

    Returns an array of Shell objects or properties for all of the shells in the model. If the optional property argument is not given then an array of Shell objects is returned. If the property argument is given, that property value for each shell is returned in the array instead of a Shell object

    Arguments

  • model (Model)

    Model that all the shells are in

  • property (optional) (string)

    Name for property to get for all shells in the model

    Returns

    Array of Shell objects or properties

    Return type

    Array

    Example

    To get all of the shells in model m:

    var s = Shell.GetAll(m);

    To return an array containing the value of property 'foo' (for example 'label' for a shell) for each shell in model m:

    var a = Shell.GetAll(m, 'foo');


    GetData(component[constant], options (optional)[object])

    Description

    Returns the value for a data component.
    Also see GetMultipleData

    Arguments

  • component (constant)

    Component constant to get data for

  • options (optional) (object)

    Object containing options for getting data. Can be any of:

    Object has the following properties:

    Name Type Description
    extra integer The extra data component number if component Component.SOX for solids, Component.BMX for beams or Component.SHX for shells and thick shells
    ip integer Integration point number to get the data at (ip >= 1 or one of the constants Constant.TOP, Constant.MIDDLE or Constant.BOTTOM). If the integration point is not defined it will use the integration point defined on the current GUI "data" panel, which defaults to the middle surface for shells, thick shells, and solids, and Mag All for beams, but may vary if changed by an interactive user. If consistent output from a script is required, independent of any prior interactive activity, an explicit integration point or surface should be defined
    op integer On plane integration point number for shells and thick shells (op >= 1 [default])
    referenceFrame constant The frame of reference to return values in. Either Constant.GLOBAL (default), Constant.LOCAL, Constant.CYLINDRICAL, Constant.USER_DEFINED or Constant.MATERIAL. This is only necessary for directional components (eg X stress) and then only when something other than the default Constant.GLOBAL coordinate system is to be used
    user integer The user-defined component number if component Component.UNOS, Component.UNOV, Component.USSS, Component.USST, Component.UBMS or Component.UBMV

    Returns

    Number if a scalar component, array if a vector or tensor component (or null if the value cannot be calculated because it's not available in the model).
    If requesting an invalid component it will throw an error (e.g. Component.AREA of a node).

    Return type

    real|array

    Example

    To calculate a component and check it has been calculated (note that in the example, the argument extra is optional):

    var value = s.GetData(component, {extra: 1});
    if (value !== null) do_something...


    GetFlagged(model[Model], flag[Flag], property (optional)[string]) [static]

    Description

    Gets all of the shells in the model flagged with a defined flag. If the optional property argument is not given then an array of Shell objects is returned. If the property argument is given, that property value for each shell is returned in the array instead of a Shell object

    Arguments

  • model (Model)

    Model that the flagged shells are in

  • flag (Flag)

    Flag (see AllocateFlag) set on the shells to get

  • property (optional) (string)

    Name for property to get for all flagged shells in the model

    Returns

    Array of Shell objects or properties

    Return type

    Array

    Example

    To get all of the shells flagged with flag f in model m:

    Shell.GetFlagged(m, f);

    To return an array containing the value of property 'foo' (for example 'label' for a node) for all shells flagged with flag f in model m:

    var a = Shell.GetFlagged(m, f, 'foo');


    GetFromID(model[Model], label[integer]) [static]

    Description

    Returns the Shell object for shell in model with label (or null if it does not exist)

    Arguments

  • model (Model)

    Model to get shell in

  • label (integer)

    The Ansys LS-DYNA label for the shell in the model

    Returns

    Shell object

    Return type

    Shell

    Example

    To get the shell in model m with label 1000:

    var s = Shell.GetFromID(m, 1000);


    GetFromIndex(model[Model], index[integer]) [static]

    Description

    Returns the Shell object for shell in model with index (or null if it does not exist)

    Arguments

  • model (Model)

    Model to get shell in

  • index (integer)

    The D3PLOT internal index in the model for shell, starting at 0.

    Returns

    Shell object

    Return type

    Shell

    Example

    To get the 51st shell in model m:

    var s = Shell.GetFromIndex(m, 50);


    GetMultipleData(component[constant], items[array], options (optional)[object]) [static]

    Description

    Returns the value for a data component for multiple shells. For each shell a local property called data will be created containing a number if a scalar component, or an array if a vector or tensor component (or null if the value cannot be calculated). The data is also returned as an object.
    Also see GetData

    Arguments

  • component (constant)

    Component constant to get data for

  • items (array)

    Array of Shell objects to get the data for. All of the shells must be in the same model.

  • options (optional) (object)

    Object containing options for getting data. Can be any of:

    Object has the following properties:

    Name Type Description
    extra integer The extra data component number if component Component.SOX for solids, Component.BMX for beams or Component.SHX for shells and thick shells
    ip integer Integration point number to get the data at (ip >= 1 or one of the constants Constant.TOP, Constant.MIDDLE or Constant.BOTTOM)
    op integer On plane integration point number for shells and thick shells (op >= 1 [default])
    referenceFrame constant The frame of reference to return values in. Either Constant.GLOBAL (default), Constant.LOCAL, Constant.CYLINDRICAL, Constant.USER_DEFINED or Constant.MATERIAL. This is only necessary for directional components (eg X stress) and then only when something other than the default Constant.GLOBAL coordinate system is to be used
    user integer The user-defined component number if component Component.UNOS, Component.UNOV, Component.USSS, Component.USST, Component.UBMS or Component.UBMV

    Returns

    Object containing the data. A property is created in the object for each shell with the label. The value of the property is a number if a scalar component or an array if a vector or tensor component (or null if the value cannot be calculated)

    Return type

    object

    Example

    To calculate a component for shells in array items and use the data property (note that in the example, the argument extra is optional):

    Shell.GetMultipleData(component, items, {extra: 1});
    for (i=0; i<items.length; i++)
    {
        if (items[i].data !== null) do_something...
    }

    To calculate a component for shells in array items and use the return value (note that in the example, the argument extra is optional):

    var data = Shell.GetMultipleData(component, items, {extra: 1});
    for (d in data)
    {
        Message("Label is " + d);
        if (data[d] !== null) do_something...
    }


    Last(model[Model]) [static]

    Description

    Returns the last shell in the model (or null if there are no shells in the model)

    Arguments

  • model (Model)

    Model to get last shell in

    Returns

    Shell object

    Return type

    Shell

    Example

    To get the last shell in model m:

    var s = Shell.Last(m);


    LocalAxes()

    Description

    Returns the local axes of the element in model space, expressed as direction cosines in a 2D array. Beam elements must have 3 nodes to be able to return local axes.

    Arguments

    No arguments

    Returns

    array of arrays

    Return type

    Array

    Example

    To get the local axes for shell s:

    var axes = s.LocalAxes();
    var xAxis = [ axes[0][0], axes[0][1], axes[0][2] ];
    var yAxis = [ axes[1][0], axes[1][1], axes[1][2] ];
    var zAxis = [ axes[2][0], axes[2][1], axes[2][2] ];


    Next()

    Description

    Returns the next shell in the model (or null if there is not one)

    Arguments

    No arguments

    Returns

    Shell object

    Return type

    Shell

    Example

    To get the next shell after shell s:

    s = s.Next();


    Pick() [static]

    Description

    Allows the user to pick a shell from the screen

    Arguments

    No arguments

    Returns

    Shell object or null if cancelled

    Return type

    Shell

    Example

    To pick a shell:

    var s = Shell.Pick();


    PlasticStrain(options (optional)[object])

    Description

    Returns the effective plastic strain for the shell

    Arguments

  • options (optional) (object)

    Object containing options for getting data. Can be any of:

    Object has the following properties:

    Name Type Description
    ip integer Integration point number to get the data at (ip >= 1 or one of the constants Constant.TOP, Constant.MIDDLE or Constant.BOTTOM)
    op integer On plane integration point number for shells and thick shells (op >= 1 [default])

    Returns

    Plastic strain (or null if the value cannot be calculated)

    Return type

    real

    Example

    To return the effective plastic strain of shell s:

    var strain = s.PlasticStrain();
    if (strain !== null) do_something...


    Previous()

    Description

    Returns the previous shell in the model (or null if there is not one)

    Arguments

    No arguments

    Returns

    Shell object

    Return type

    Shell

    Example

    To get the previous shell before shell s:

    s = s.Previous();


    Select(flag[Flag]) [static]

    Description

    Selects shells using an object menu

    Arguments

  • flag (Flag)

    Flag (see AllocateFlag) to use when selecting shells

    Returns

    The number of shells selected or null if menu cancelled

    Return type

    integer

    Example

    To select shells, flagging those selected with flag f:

    var total = Shell.Select(f);


    SetFlag(flag[Flag])

    Description

    Sets a flag on a shell

    Arguments

  • flag (Flag)

    Flag (see AllocateFlag) to set on the shell

    Returns

    No return value

    Example

    To set flag f on shell s:

    s.SetFlag(f);


    StrainTensor(options (optional)[object])

    Description

    Returns the strain tensor for the shell

    Arguments

  • options (optional) (object)

    Object containing options for getting data. Can be any of:

    Object has the following properties:

    Name Type Description
    ip integer Integration point number to get the data at (ip >= 1 or one of the constants Constant.TOP, Constant.MIDDLE or Constant.BOTTOM)
    op integer On plane integration point number for shells and thick shells (op >= 1 [default])
    referenceFrame constant The frame of reference to return values in. Either Constant.GLOBAL (default), Constant.LOCAL, Constant.CYLINDRICAL, Constant.USER_DEFINED or Constant.MATERIAL

    Returns

    Array containing the strain tensor [Exx, Eyy, Ezz, Exy, Eyz, Ezx] (or null if the value cannot be calculated)

    Return type

    array

    Example

    To return the strain tensor of shell s:

    var tensor = s.StrainTensor();
    if (tensor !== null) do_something...


    StressTensor(options (optional)[object])

    Description

    Returns the stress tensor for the shell

    Arguments

  • options (optional) (object)

    Object containing options for getting data. Can be any of:

    Object has the following properties:

    Name Type Description
    ip integer Integration point number to get the data at (ip >= 1 or one of the constants Constant.TOP, Constant.MIDDLE or Constant.BOTTOM)
    op integer On plane integration point number for shells and thick shells (op >= 1 [default])
    referenceFrame constant The frame of reference to return values in. Either Constant.GLOBAL (default), Constant.LOCAL, Constant.CYLINDRICAL, Constant.USER_DEFINED or Constant.MATERIAL

    Returns

    Array containing the stress tensor [Exx, Eyy, Ezz, Exy, Eyz, Ezx] (or null if the value cannot be calculated)

    Return type

    array

    Example

    To return the stress tensor of shell s:

    var tensor = s.StressTensor();
    if (tensor !== null) do_something...


    Topology()

    Description

    Returns the topology for the shell in the model

    Arguments

    No arguments

    Returns

    array of Node objects

    Return type

    Array

    Example

    To get the topology for shell s:

    var topology = s.Topology();


    Total(model[Model]) [static]

    Description

    Returns the total number of shells in the model

    Arguments

  • model (Model)

    Model to get total in

    Returns

    The number of shells

    Return type

    integer

    Example

    To get the number of shells in model m:

    var total = Shell.Total(m);


    TotalDeleted(model[Model]) [static]

    Description

    Returns the total number of shells that have been deleted in a model in the state given by its state property

    Arguments

  • model (Model)

    Model to get total in

    Returns

    The number of shells that have been deleted

    Return type

    integer

    Example

    To get the number of shells in model m that have been deleted in state 10:

    m.state = 10;
    var total = Shell.TotalDeleted(m);


    Unblank(window[GraphicsWindow])

    Description

    Unblanks the shell in a graphics window

    Arguments

  • window (GraphicsWindow)

    GraphicsWindow) to unblank the shell in

    Returns

    No return value

    Example

    To unblank shell s in graphics window g:

    s.Unblank(g);


    UnblankAll(window[GraphicsWindow], model[Model]) [static]

    Description

    Unblanks all of the shells in the model

    Arguments

  • window (GraphicsWindow)

    GraphicsWindow) to unblank the shells in

  • model (Model)

    Model that all the shells will be unblanked in

    Returns

    No return value

    Example

    To unblank all of the shells in model m, in graphics window gw:

    Shell.UnblankAll(gw, m);


    UnblankFlagged(window[GraphicsWindow], model[Model], flag[Flag]) [static]

    Description

    Unblanks all of the shells in the model flagged with a defined flag

    Arguments

  • window (GraphicsWindow)

    GraphicsWindow) to unblank the shells in

  • model (Model)

    Model that the flagged shells will be unblanked in

  • flag (Flag)

    Flag (see AllocateFlag) set on the shells to unblank

    Returns

    No return value

    Example

    To unblank all of the shells flagged with flag f in model m, in graphics window gw:

    Shell.UnblankFlagged(gw, m, f);


    UnflagAll(model[Model], flag[Flag]) [static]

    Description

    Unsets a defined flag on all of the shells in the model

    Arguments

  • model (Model)

    Model that the defined flag for all shells will be unset in

  • flag (Flag)

    Flag (see AllocateFlag) to unset on the shells

    Returns

    No return value

    Example

    To unset flag f on all of the shells in model m:

    Shell.UnflagAll(m, f);


    VonMisesStress(options (optional)[object])

    Description

    Returns the von Mises stress for the shell (or null if the value cannot be calculated)

    Arguments

  • options (optional) (object)

    Object containing options for getting data. Can be any of:

    Object has the following properties:

    Name Type Description
    ip integer Integration point number to get the data at (ip >= 1 or one of the constants Constant.TOP, Constant.MIDDLE or Constant.BOTTOM)
    op integer On plane integration point number for shells and thick shells (op >= 1 [default])

    Returns

    von Mises stress

    Return type

    real

    Example

    To return the von Mises stress of shell s:

    var svm = s.VonMisesStress();
    if (svm !== null) do_something...