The Beam class gives you access to beam elements in D3PLOT. More...
The D3PLOT JavaScript API provides many class constants, properties and methods. For Arup to
be able to extend and enhance the API in the future any constant, property or method names beginning with a lowercase
or uppercase letter are reserved.
If you need to add your own properties or methods to one of the existing classes then to avoid any potential future conflict you
should ensure that the name begins with either an underscore (_) or a dollar sign ($) or the name is prefixed with your
own unique identifier.
For example if company 'ABC' need to add a property called 'example' then to avoid any potential future conflict use one of:
| Name | Type | Description |
| data (read only) | real|array | Component data for a beam passed as an argument to GetMultipleData. Note that data will only exist for the instance of the beam passed to GetMultipleData. i.e. it is a local property stored on the specific instance. It is not stored in the D3PLOT database |
| include (read only) | integer | The include file number in the model that the beam is in |
| index (read only) | integer | The internal index for the beam in D3PLOT (starting at 0) |
| integrationPoints (read only) | integer | The number of integration points that the beam has |
| label (read only) | integer | The Ansys LS-DYNA label for the beam |
| material (read only) | Material | The Material the beam has. This is only available if there is a ztf file for the model. If not null will be returned. If this is a PART_COMPOSITE then null will be returned. Part.GetCompositeData should be used to get material data in this case |
| model (read only) | Model | The Model that the beam is in |
| part (read only) | Part | The Part the beam is in |
| type (read only) | constant | The type for the beam (will be Type.BEAM) |
Detailed DescriptionThe Beam class allows you to inspect beam elements in a model. See the documentation below for more details. |
Details of functionsBlank(window[GraphicsWindow])DescriptionBlanks the beam in a graphics window |
GraphicsWindow) to blank the beam in
ReturnsNo return value |
ExampleTo blank beam b in graphics window g: b.Blank(g);
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BlankAll(window[GraphicsWindow], model[Model]) [static]DescriptionBlanks all of the beams in the model |
GraphicsWindow) to blank the beams in
Model that all the beams will be blanked in
ReturnsNo return value |
ExampleTo blank all of the beams in model m, in graphics window gw: Beam.BlankAll(gw, m);
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BlankFlagged(window[GraphicsWindow], model[Model], flag[Flag]) [static]DescriptionBlanks all of the beams in the model flagged with a defined flag |
GraphicsWindow) to blank the beams in
Model that the flagged beams will be blanked in
Flag (see AllocateFlag) set on the beams to blank
ReturnsNo return value |
ExampleTo blank all of the beams flagged with flag f in model m, in graphics window gw: Beam.BlankFlagged(gw, m, f);
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Blanked(window[GraphicsWindow])DescriptionChecks if the beam is blanked in a graphics window or not |
GraphicsWindow) in which to check if the beam is blanked
Returnstrue if blanked, false if not Return typeboolean |
ExampleTo check if beam b is blanked in graphics window g: if (b.Blanked(g) ) do_something...
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ClearFlag(flag[Flag])DescriptionClears a flag on a beam |
Flag (see AllocateFlag) to clear on the beam
ReturnsNo return value |
ExampleTo clear flag f on beam b: b.ClearFlag();
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Deleted()DescriptionChecks if the beam has been deleted or not |
No arguments
Returnstrue if deleted, false if not Return typeboolean |
ExampleTo check if beam b has been deleted: if (b.Deleted() ) do_something...
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First(model[Model]) [static]DescriptionReturns the first beam in the model (or null if there are no beams in the model) |
Model to get first beam in
ReturnsBeam object Return typeBeam |
ExampleTo get the first beam in model m: var b = Beam.First(m);
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FlagAll(model[Model], flag[Flag]) [static]DescriptionFlags all of the beams in the model with a defined flag |
Model that all the beams will be flagged in
Flag (see AllocateFlag) to set on the beams
ReturnsNo return value |
ExampleTo flag all of the beams with flag f in model m: Beam.FlagAll(m, f);
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Flagged(flag[Flag])DescriptionChecks if the beam is flagged or not |
Flag (see AllocateFlag) to test on the beam
Returnstrue if flagged, false if not Return typeboolean |
ExampleTo check if beam b has flag f set on it: if (b.Flagged(f) ) do_something...
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ForceMoment(options (optional)[object])DescriptionReturns the forces and moments for the beam |
Object containing options for getting data. Can be any of:
Object has the following properties:
| Name | Type | Description |
| ip | integer | Integration point number to get the data at (ip >= 1) |
ReturnsArray containing the forces and moments [Fx, Fy, Fz, Mxx, Myy, Mzz] (or null if the value cannot be calculated) Return typearray |
ExampleTo return the forces and moments of beam b: var fm = b.ForceMoment(); if (fm !== null) do_something...
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GetAll(model[Model], property (optional)[string]) [static]DescriptionReturns an array of Beam objects or properties for all of the beams in the model. If the optional property argument is not given then an array of Beam objects is returned. If the property argument is given, that property value for each beam is returned in the array instead of a Beam object |
Model that all the beams are in
Name for property to get for all beams in the model
ReturnsArray of Beam objects or properties Return typeArray |
GetData(component[constant], options (optional)[object])DescriptionReturns the value for a data component. |
Component constant to get data for
Object containing options for getting data. Can be any of:
Object has the following properties:
| Name | Type | Description |
| extra | integer | The extra data component number if component Component.SOX for solids, Component.BMX for beams or Component.SHX for shells and thick shells |
| ip | integer | Integration point number to get the data at (ip >= 1 or one of the constants Constant.TOP, Constant.MIDDLE or Constant.BOTTOM). If the integration point is not defined it will use the integration point defined on the current GUI "data" panel, which defaults to the middle surface for shells, thick shells, and solids, and Mag All for beams, but may vary if changed by an interactive user. If consistent output from a script is required, independent of any prior interactive activity, an explicit integration point or surface should be defined |
| op | integer | On plane integration point number for shells and thick shells (op >= 1 [default]) |
| referenceFrame | constant | The frame of reference to return values in. Either Constant.GLOBAL (default), Constant.LOCAL, Constant.CYLINDRICAL, Constant.USER_DEFINED or Constant.MATERIAL. This is only necessary for directional components (eg X stress) and then only when something other than the default Constant.GLOBAL coordinate system is to be used |
| user | integer | The user-defined component number if component Component.UNOS, Component.UNOV, Component.USSS, Component.USST, Component.UBMS or Component.UBMV |
GetFlagged(model[Model], flag[Flag], property (optional)[string]) [static]DescriptionGets all of the beams in the model flagged with a defined flag. If the optional property argument is not given then an array of Beam objects is returned. If the property argument is given, that property value for each beam is returned in the array instead of a Beam object |
Model that the flagged beams are in
Flag (see AllocateFlag) set on the beams to get
Name for property to get for all flagged beams in the model
ReturnsArray of Beam objects or properties Return typeArray |
GetFromID(model[Model], label[integer]) [static]DescriptionReturns the Beam object for beam in model with label (or null if it does not exist) |
Model to get beam in
The Ansys LS-DYNA label for the beam in the model
ReturnsBeam object Return typeBeam |
ExampleTo get the beam in model m with label 1000: var b = Beam.GetFromID(m, 1000);
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GetFromIndex(model[Model], index[integer]) [static]DescriptionReturns the Beam object for beam in model with index (or null if it does not exist) |
Model to get beam in
The D3PLOT internal index in the model for beam, starting at 0.
ReturnsBeam object Return typeBeam |
ExampleTo get the 51st beam in model m: var b = Beam.GetFromIndex(m, 50);
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GetMultipleData(component[constant], items[array], options (optional)[object]) [static]DescriptionReturns the value for a data component for multiple beams. For each beam a local property called data will be created
containing a number if a scalar component, or an array if a vector or tensor component (or null if the value cannot be calculated).
The data is also returned as an object. |
Component constant to get data for
Array of Beam objects to get the data for. All of the beams must be in the same model.
Object containing options for getting data. Can be any of:
Object has the following properties:
| Name | Type | Description |
| extra | integer | The extra data component number if component Component.SOX for solids, Component.BMX for beams or Component.SHX for shells and thick shells |
| ip | integer | Integration point number to get the data at (ip >= 1 or one of the constants Constant.TOP, Constant.MIDDLE or Constant.BOTTOM) |
| op | integer | On plane integration point number for shells and thick shells (op >= 1 [default]) |
| referenceFrame | constant | The frame of reference to return values in. Either Constant.GLOBAL (default), Constant.LOCAL, Constant.CYLINDRICAL, Constant.USER_DEFINED or Constant.MATERIAL. This is only necessary for directional components (eg X stress) and then only when something other than the default Constant.GLOBAL coordinate system is to be used |
| user | integer | The user-defined component number if component Component.UNOS, Component.UNOV, Component.USSS, Component.USST, Component.UBMS or Component.UBMV |
Last(model[Model]) [static]DescriptionReturns the last beam in the model (or null if there are no beams in the model) |
Model to get last beam in
ReturnsBeam object Return typeBeam |
ExampleTo get the last beam in model m: var b = Beam.Last(m);
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LocalAxes()DescriptionReturns the local axes of the element in model space, expressed as direction cosines in a 2D array. Beam elements must have 3 nodes to be able to return local axes. |
No arguments
Returnsarray of arrays Return typeArray |
Next()DescriptionReturns the next beam in the model (or null if there is not one) |
No arguments
ReturnsBeam object Return typeBeam |
ExampleTo get the next beam after beam b: b = b.Next();
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Pick() [static]DescriptionAllows the user to pick a beam from the screen |
No arguments
ReturnsBeam object or null if cancelled Return typeBeam |
ExampleTo pick a beam: var b = Beam.Pick();
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Previous()DescriptionReturns the previous beam in the model (or null if there is not one) |
No arguments
ReturnsBeam object Return typeBeam |
ExampleTo get the previous beam before beam b: b = b.Previous();
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Select(flag[Flag]) [static]DescriptionSelects beams using an object menu |
Flag (see AllocateFlag) to use when selecting beams
ReturnsThe number of beams selected or null if menu cancelled Return typeinteger |
ExampleTo select beams, flagging those selected with flag f: var total = Beam.Select(f);
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SetFlag(flag[Flag])DescriptionSets a flag on a beam |
Flag (see AllocateFlag) to set on the beam
ReturnsNo return value |
ExampleTo set flag f on beam b: b.SetFlag(f);
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Topology()DescriptionReturns the topology for the beam in the model |
No arguments
Returnsarray of Node objects Return typeArray |
ExampleTo get the topology for beam b: var topology = b.Topology();
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Total(model[Model]) [static]DescriptionReturns the total number of beams in the model |
Model to get total in
ReturnsThe number of beams Return typeinteger |
ExampleTo get the number of beams in model m: var total = Beam.Total(m);
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TotalDeleted(model[Model]) [static]DescriptionReturns the total number of beams that have been deleted in a model in the state given by its state property |
Model to get total in
ReturnsThe number of beams that have been deleted Return typeinteger |
ExampleTo get the number of beams in model m that have been deleted in state 10: m.state = 10; var total = Beam.TotalDeleted(m);
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Unblank(window[GraphicsWindow])DescriptionUnblanks the beam in a graphics window |
GraphicsWindow) to unblank the beam in
ReturnsNo return value |
ExampleTo unblank beam b in graphics window g: b.Unblank(g);
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UnblankAll(window[GraphicsWindow], model[Model]) [static]DescriptionUnblanks all of the beams in the model |
GraphicsWindow) to unblank the beams in
Model that all the beams will be unblanked in
ReturnsNo return value |
ExampleTo unblank all of the beams in model m, in graphics window gw: Beam.UnblankAll(gw, m);
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UnblankFlagged(window[GraphicsWindow], model[Model], flag[Flag]) [static]DescriptionUnblanks all of the beams in the model flagged with a defined flag |
GraphicsWindow) to unblank the beams in
Model that the flagged beams will be unblanked in
Flag (see AllocateFlag) set on the beams to unblank
ReturnsNo return value |
ExampleTo unblank all of the beams flagged with flag f in model m, in graphics window gw: Beam.UnblankFlagged(gw, m, f);
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UnflagAll(model[Model], flag[Flag]) [static]DescriptionUnsets a defined flag on all of the beams in the model |
Model that the defined flag for all beams will be unset in
Flag (see AllocateFlag) to unset on the beams
ReturnsNo return value |
ExampleTo unset flag f on all of the beams in model m: Beam.UnflagAll(m, f);
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