D3PLOT 22.1
Threading
Threading
Several operations in D3PLOT can be run in parallel on multiple processors. This generally speeds them up, but it can be turned on or off here for the following operations:
- Contour Scan (finding minimal/maximal values of data components for the contour bar)
- Data Averaging at nodes (used as part of contour calculation when averaging is turned on)
- Shell normal calculations (for graphics update when hardware shaders are turned off)
- Shell thickness calculations (used to calculate surfaces when the new "thickness" option for shells is turned on)
- Internal face calculations (used when blanking items or turning on/off display of entity types)
- Marking visible items (used when blanking items or turning on/off display of entity types)
As the results do not depend on whether or not threading is active, it is recommended to leave these options on. The only reason for providing them is for the case of unexpected behaviour. In addition to turning them off for the current session here, they can also be saved as preferences.