The Old BLANK Menu (D3PLOT 13.0 and Earlier)
The Old BLANK Menu (D3PLOT 13.0 and Earlier)
The BLANK panel operates on one model at a time.
If you have more than one model then you will be forced to choose which one the blanking panel operates on. You can subsequently change this by using the M1 .. Mn tabs.
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The blanking status of items is stored at the model level, not at the window level. Therefore if something is blanked in one window it will also disappear from any other windows in which it occurs once they are redrawn. This is done for simplicity and to save memory. If you need to have two concurrent images of a model with different blanking attributes then you will need to read that model in twice, treating it as two separate, albeit identical, models. |
The
menu is split into 2 sections.
Selecting ItemsThe top half of the menu provides ways to select the items to be blanked and unblanked while the bottom half is used to choose the type of item that is going to be blanked / unblanked.
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These options can be used to modify the blanking status of a complete category of elements. In addition these option can also be used to / / the whole model. |
| PICK |
Pick items individually to be blanked / unblanked, (see below for more details) |
| AREA |
Pick items by area to be blanked / unblanked (see below for more details) |
| KEY IN |
Type in the ID of items to be blanked/unblanked |
| UPDATE PLOT |
Redraw the image |
| STATUS |
Lists the blanking status of all items |
| ATTACHED |
With this option selected any item that shares a node with an item that is picked is also blanked or unblanked along with that item |
| UPDATE LEVEL |
The UPDATE LEVEL controls whether items are blanked dynamically. If the is set to 3 then dynamic blanking is turned on. |
PICK Pick items to be blanked / unblankedIf DYNAMIC blanking is turned on items are blanked as they are picked. When picking items the mouse buttons have the following function: |
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| Left Mouse | Pick an item |
| Middle Mouse |
Reject the last item selected (Update Level 1 & 2) |
| Right Mouse |
Deselect an item (Update Level 1 & 2) |
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Other Options : |
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| REJECT | Reject the last item selected (Update Level 1 & 2) |
| ALL VISIBLE | Select all items currently visible on the screen. Items outside the curtrent screen area are not selected. |
| QUIT | Quit without blanking/unblanking selected items (Update Level 1 & 2) |
| TOLERANCE | Define a screen tolerance for picking items. |
| BLANK | Items that are selected are blanked |
| UNBLANK | Items that are selected are unblanked |
| APPLY | Blank / Unblank selected items (Update Level 1 & 2) and then return to the main BLANK menu (Update Level 1,2 & 3) |
| UPDATE PLOT | Redraw the image with the currently selected items blanked / unblanked. |
AREA Pick items by area to be blanked / unblankedIf DYNAMIC blanking is turned on items are blanked as they are picked. When picking items the mouse buttons have the following function. |
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| Left Mouse | Define a rectangle and select items within it. |
| Middle Mouse | Same as |
| Right Mouse | Define a rectangle and deselect items within it. (Update Level 1 & 2) |
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Other Options : |
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| REJECT |
Reject the first point selected |
| ALL or EXT |
For 3D elements (e.g. Solids) selection can be applied to ALL elements or only EXTernal elements in the area. |
| QUIT |
Quit without blanking/unblanking selected items (Update Level 1 & 2) |
| BLANK |
Items that are selected are blanked |
| UNBLANK | Items that are selected are unblanked |
| APPLY |
Blank / Unblank selected items (Update Level 1 & 2) and then return to the main BLANK menu (Update Level 1,2 & 3) |
| UPDATE PLOT |
Redraw the image with the currently selected items blanked / unblanked. |
KEY IN Enter the ID of items to be blanked / unblanked |
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| END SELECTION | Return to the main menu. |
| BLANK | Items that are selected are blanked |
| UNBLANK | Items that are selected are unblanked |
| APPLY | / selected items (Update Level 1 & 2) and then return to the main menu (Update Level 1,2 & 3) |
| UPDATE PLOT | Redraw the image with the currently selected items blanked / unblanked |
UPDATE LEVEL Image update frequencyThe top half of the menu provides ways to select the items to be blanked and unblanked while the bottom half is used to choose the type of item that is going to be blanked / unblanked.
It is recommended that you keep the default of , and use the button explicitly to see the effect of changes. (The " Quick Pick " blanking option provides "instant" blanking, and is a better way of achieving this behaviour.) |
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Entity Types
The bottom section lists the generic entity types that the model contains and this section controls the type of items that are selected by the and and options.
By default this section shows a list of all the PARTs that the model contains. The blanking status of an item can be changed by clicking on its entry in the list. The list of items is colour coded as follows : 
| RED | The whole of the item is blanked. |
| GREEN | The whole of the item is unblanked. |
| BLUE | Some of the item is blanked. |
If a BLUE menu entry is clicked on the item will be completely blanked. Clicking on the menu entry a second time will then completely unblank the item - it is not possible to return to the partially blanked state.
If an option other than PARTS is selected then the list is automatically updated to list the appropriate items. To reduce the number of generic entity types the and buttons are linked to popups containing related entity types.
If DYNAMIC blanking is active then items are blanked / unblanked as they are selected in the list. If DYNAMIC blanking is not active the menu will be updated as items are selected but the image will not be updated until either the view is changed (rotated, zoomed etc) or the image is explicitly redrawn ( , , etc).