D3PLOT 22.1
The Dialogue Command Structure
The Dialogue Command Structure
The command structure forms a hierarchical "tree", with the top-level at its "root".
The following rules apply:
-
Command words may be abbreviated to any degree so long as:
- they are unique in the context of their current menu
- they must have at least their first two characters given
For example BP_BEAM_PLOTTING CT_CONTINUOUS may be abbreviated to BP CT .
-
Navigation up and down menu levels is performed as follows:
- <command> takes you to the command's (sub-)menu level
- Forward slash "/" takes you back to the top level before executing the following command(s)
For example BP_BEAM_PLOTTING above takes you into the sub-menu
The command /DEFORM EXPLODE would work at the prompt because it would return to the top level before parsing the DEFORM command.
-
There is also a "global menu" of commands which is available at
any (sub-)menu prompt.
- These are primarily graphics commands that do not require a context
-
The commands can be listed with the
GM
(for Global Menu) command
-
Any command can be aborted by typing
Q
(uit).
This will return control to the next highest command prompt in the "tree"
- At any prompt you can type H (elp) to receive advice about what to do next.
- For all the places where <entity><type> range needs to be specified it can be given asA range of numbers using typical syntax:1) 1 2 3 19 207 5 82) 1 TO 10 3 6 20 TO 100 STEP 13) ALL (or *)4) AV (or %) for all visible entitiesUsing the screen picking options:1) V (Visible) To pick individually with cursor;2) SA (Screen Area) to pick entities within a box defined by opposite corners;3) CV (Current Volume) to pick entities inside the current clipping volume.