D3PLOT 22.1
Summary of Capabilities of Each Graphics Protocol
Summary of capabilities of each graphics protocol
The following table summarises the capabilities of the various graphics devices listed in this section.
| FUNCTION |
X-Windows
|
OpenGL
|
| Display mode: |
|
|
| ( LINE ) | x | x |
| ( HIDDEN_LINE ) | x | x (1) |
| ( LINE_CONTOUR ) | x | x (1) |
| ( CONTINUOUS_TONE ) | x | x |
| ( VECTOR ) | x | x |
| ARROW | x | x |
| ( GREYSCALE ) | x (2) | x |
| ( SHADED_IMAGE ) | x (2) | x |
|
Function: |
|
|
| Animations | x | x (3) |
| Plots may be stopped | x | x |
| Dynamic viewing | x | x |
Notes:
| (1) |
Hidden-line and line contour quality under 3D is adequate. Better results may be obtained by switching temporarily to 2D mode. |
| (2) |
Quality on visuals with fewer than 8 bit-planes not good. |
| (3) |
Very large animations under 3D may run the computer out of memory. Switching to 2D mode may be better for these. |
Some minor differences between output format on different devices may be found, for example character sizes, but generally plots should look the same on all devices.