SPC Symbols
SPC Symbols
These option controls the size of the symbols used to draw and contour SPC's.
Three different symbol types are provided for displaying airbag particles giving a trade-off between image quality and rendering speed.

These are 2 dimensional squares drawn in the plane of the screen.
"Points" are drawn extremely fast in OpenGL, and since a typical airbag may have tens of thousands of particles this is the default display method.
This only ever shows 3 faces, so it is reasonably fast to draw, but it looks a bit odd showing a spherical element as a cube. However cubes have depth and orientation, and can be lit, so the result is better-looking that a "point".
Spheres require many facets for rendering, making these slower to draw.
is a value between 1 and 5 which determines the number of facets used to render the sphere symbols. Each increment halves the equatorial and meridional angular increment size, quadrupling the number of facets on the symbol.
The default value is 2.
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These options can be used to control the size of the arrows used when generating vector plots of SPC forces.
Changing any of these values will affect all vector plots (e.g. Velocity) ![]() |
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