D3PLOT 22.1

REFLECT

REFLECT

Reflect model in one of the global X, Y or Z axes about a point on the relevant axis

Firstly select which of the X, Y or Z axes to reflect about, and then the distance from zero (ie position) on that axis where the reflection plane is to be located.

Reflection is applied to:

Coordinates For the relevant coordinate C new = Distance - (C old - Distance)
Velocity and acceleration vectors
Other vector data
(eg forces/moments ex binout file)
The sign of the relevant term is changed
Stress and strain tensors
Other tensor data
(eg ex binout file)

The sign of off-diagonal (shear) terms with the reflection axis in is changed.

For example reflection about the X axis results in T x y and Tz x terms changing sign.