"QUICK PICK" Options
"QUICK PICK" Options
Across the top of the graphics area is a block of 2 buttons. These are referred to as the button and the button in the following section.
By default the and buttons are set to and
Whenever these buttons are visible in a graphics window "quick picking" is active, and the cursor is live. Mouse buttons have the following functions:
| Left | "Do" the operation. For example blank the entity if in BLANK mode, change its colour if in COLOUR mode, etc. Drag across the screeen using the left mouse button to selecet multiple entities by area. |
| Middle | "Undo" the most recent operation. Thus unblank the last pick, etc. |
| Right | Raise the full options menu for the selected object type, giving the option of performing any of the "quick" operations on it, regardless of the current mode. |
In all cases the effect is immediate, for example clicking on a part to blank it results in the image being redrawn.
The
button can be used
to access a popup via the right mouse button to change the default selection
category from
PART
to any of the generic element
classes that the model contains ( PARTS, NODES, SOLIDS, SHELLS, THICK SHELLS
BEAMS, SPRINGS etc). INCLUDES may also be selected if there is a
.ztf
file. |
|
|
s are a special case:
But because the default screen picking process will tend to pick 2D and 3D elements (because they have a finite area), it can be difficult to pick parts if they overlay 2D or 3D mesh. Therefore it is possible to restrict the type of part to be picked by underlying element type. |
|
|
s are also a special case:
If an entity is defined in one include file and the PART is defined in another both INCLUDE files are selected. | |
|
s are also a special case:
If the user drags to select plys by area, all relevant plys are selected. If the user right clicks to raise the options menu, the ply is automatically chosen (either as the topmost ply if layups are set-up, otherwise as the ply with the lowest ID). |
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|
The button can then be used to select which windows a blank is applied in; and which colour, transparency level, display mode etc that is applied to the item when it is selected on the screen. (Not all options will be available for parent item types.) |
All operations carried out using these options and the mouse are stored and can be undone using the MIDDLE mouse button. Furthermore all of these options can be used while animating. To indicate which operation is currently active the mouse symbol will change as is appropriate.
The
The default setting for PART picking is to pick parts of any eligible
element type.
INCLUDE files are selected by PART, meaning the entities in the include
file that contains the PART definition are selected. The selection of
include files is recursive, so entities in any child include files are
also selected.
Because a shell can be in more than one composite ply, the screen pick
is often ambiguous. If there is more than one ply where the user clicks,
all relevant plys are listed in a popup box as shown in figure. The user
may then:
In addition to being able to