FIX_NODE Fixing a Node Position Despite Displacements
FIX_NODE Fixing a Node Position Despite Displacements
In some circumstances a model may move a long way between successive states, and it can be inconvenient to have it progressively disappearing off the screen.|
This figure shows a few frames during the assembly of an animation of a dummy sled test analysis. In these tests the sled is pulled backwards to mimic the deceleration during a crash, and it moves off the screen as a consequence. So a simple translation to bring it back to the undeformed position will suffice. |
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This second figure shows what happens when a node in the dummy's pelvis is fixed using |
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The facility allows you to specify a node that remains fixed at its undeformed position, regardless of any displacements that may occur. This is implemented by finding the displacement vector of the node at each complete state, and subtracting that vector from the coordinates of every node in the model. In the example above one would fix a node on the sled, which would then appear to be fixed in space, and simply see dummy motion within it.
(If a rotation as well as a translation is required you can use instead: see SHIFT_DEFORMED Translating and rotating a model back to its undeformed position .)
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To fix a node it, or type in its label. Once defined this mode can be switched on or off. applies a model space offset to what is drawn: it is a translation of the model, updated for each state. (It is not the same as (Centre on node) which is a purely graphical transformation that sets the viewing centre for rotations.) |
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This figure shows the