EXPLODE_PARTS Separating ("Exploding") Parts
Separating (“Exploding”) Parts
"Exploding" a part is done by applying a [dx,dy,dz] vector to all nodes of that part, which has the effect of moving it bodily to a new location. By default no explosion vectors are set, but you can define, modify and cancel vectors for any part(s) at will. The figure below left shows an unexploded, and below right, an exploded dummy model:
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This figure shows the basic "Explosion" control panel in its initial state. In this example no explosion vectors have been defined yet, as can be seen in the status feedback area. |
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DEFINE Defining explicit explosion vectors for a <list> of parts
If you know exactly which parts you want to "explode", and by how much, use . This requires you to define a <list> of parts, using the standard selection panel, then for each part it gives you the explosion vector definition panel shown in the following figure:
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You can use the definition methods above in any order: for example use to get an initial estimate, then them, or modify them by hand. The vectors are only stored when you give the command. The vectors you define will take effect the next time you issue a plotting command.
CANCEL Cancelling (resetting to zero) explosion vectorsExplosion vectors remain in force until you change or them explicitly. Use , then select a <list> of parts to have their vectors zeroed. The effect will be seen the next time you issue a plotting command. |
AUTOMATIC Automatically generated vectors for a <list> of partsTyping in vectors for a long list of parts can get tedious, so it is possible to get D3PLOT to generate vectors for you automatically. These are based on the vector from a defined position (by default the centre of the model) to the centre of gravity (C.of.G) of each part, multiplied by a known factor.
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When you have defined the centre of explosion correctly press , and you will be asked to define a <list> of parts to which to apply vectors. Vectors for each part will be calculated based on the distance from the part C.of.G to the centre defined here, factored in proportion to the value. The vectors generated are not usually ideal, but they provide a good starting point from which they can be "tweaked" to give the required image.
Notes on explosion vectors |
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| Note 1: | Vectors only affect plots, they have no influence on nodal coordinates used for X-Y plotting, or in , or upon the calculation of element volume etc. |
| Note 2: | Explosions are applied as vectors added to nodal coordinates. Where two parts share a common node there is an ambiguity: should vectors be cumulative or, if not, which value whould be used? In this case D3PLOT uses the vector of the lowest numbered part, and ignores the remainder. So try to avoid this situation or, if you cannot, be prepared for elements on the border of two parts with dissimilar vectors to appear to be stretched. |
| Note 3: | Explosion can be used in conjunction with the other options in the menu. Transformations to nodal coordinates are applied in the order: |
| or (Mutually exclusive) | |
| MAGNIFY_DISPLACEMENTS | |
| EXPLODE | |