D3PLOT 22.1

DEFORM Deforming Geometry

DEFORM Deforming Geometry

The DEFORM command contains four functions which "deform" geometry in various ways: exploding parts, magnifying displacements, fixing a node in space and fixing the model in space.

This figure shows the generic DEFORM panel, which gives access to its functions.

EXPLODE_PARTS Artificially separates parts by applying "explosion" vectors to them
MAGNIFY_DISPLACEMENTS Allows scales other than 1.0 to be applied to graphical displacements.
FIX_NODE Subtracts the displacement at a node from that at all others, effectively "fixing" it in model space.
SHIFT_DEFORMED Fixes three nodes, forming a local coordinate system, against which all displacements are drawn.
REFERENCE_NODE(s) Makes results relative to those at one or three nodes
REFERENCE STATE/MODEL Makes results relative to a "reference" state in this or another model
TRANSFORM Apply translation, reflection, rotation and scale to a model as it is read in
FREEZE COORDS Define a state from which the coordinates are used to display the results from all other states on.