The
DEFORM
command contains four functions
which "deform" geometry in various ways: exploding parts, magnifying displacements,
fixing a node in space and fixing the model in space.
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This figure shows the generic
DEFORM
panel, which gives access to its functions.
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EXPLODE_PARTS
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Artificially separates parts by applying "explosion" vectors
to them
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MAGNIFY_DISPLACEMENTS
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Allows scales other than 1.0 to be applied to graphical displacements.
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FIX_NODE
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Subtracts the displacement at a node from that at all others, effectively
"fixing" it in model space.
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SHIFT_DEFORMED
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Fixes three nodes, forming a local coordinate system, against which
all displacements are drawn.
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REFERENCE_NODE(s)
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Makes results relative to those at one or three nodes
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REFERENCE STATE/MODEL
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Makes results relative to a "reference" state
in this or another model
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TRANSFORM
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Apply translation, reflection, rotation and scale to
a model as it is read in
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FREEZE COORDS
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Define a state from which the coordinates are used to display the results from all other states on.
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